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The Walking Dead from Robert Kirkman | Sequential Spotlight #12
SEQUENTIAL SPOTLIGHT #12
Robert Kirkman’s THE WALKING DEAD
by Arsia Rozegar
Unless one has been completely off the grid, chances are you’ve probably heard of The Walking Dead. An extremely popular television series, The Walking Dead was originally an ongoing comic series published by Image Comics.
Written by Robert Kirkman, the comic series features a whole slew of believable characters with plausible agendas and intentions in a post-apocalyptic zombie ridden world. In a very well-done manner, Kirkman approaches possible concepts into how humans would conduct themselves if all the old rules of society no longer applied and extinction level event was upon us.
The comic book series as a whole is an entertaining and fast read. More specifically, I personally enjoyed reading the collected trade paper back editions of The Walking Dead. The first stories arc/trade paperback was commissioned to Tony Moore. All the subsequent art following this edition was drawn by Charlie Adlard. The interior pages of the series are not in color like most Image Comics, but features really tasteful rendered gray-tones by Cliff Rathburn which suit the gritty mood of the series quite well. The television series has complimented this with black and white screenings of previous episodes to match the aesthetic of these magazines. A stunning series that defines the fullest potential of sequential art.
If you enjoy the television series I recommend reading the comics and see if you have a preference.
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Twenty Years of Image Comics | Sequential Spotlight #11
SEQUENTIAL SPOTLIGHT #11
Twenty Years of Image Comics
by Arsia Rozegar
Image Comics celebrated its 20th Anniversary this year.
Unlike other major comic book publishers like Marvel and DC where corporations own the rights to the characters like Superman and Spider-Man, Image comics is proud to let the world know that its creators owned the rights to their characters. They want to make sure their creators didn’t get the shaft like countless talents in the past did with their timeless creations.
20 years ago a small group of some of the comic industry’s most talented artists banded together and decided to form their own publishing house. To put things lightly, comic books would never be the same again. Choosing not to be someone else’s bitch, they decided to put their art, heart, and souls into their own creations. Comic book artists; Rob Liefeld, Todd McFarlane, Erik Larsen, Jim Lee, Marc Silvestri, Jim Valentino and Whilce Portacio were all on the heels of record-breaking sales for Marvel Comics and would soon became the creators of their own destiny.
When Image Comics hit the scene, it brought the comic industry to a whole new level. What Kevin Eastman and Peter Laird did for Indy black and white comics with Teenage Mutant Ninja Turtles in the 80′s, these guys expanded it for full color comics in the 90′s with their titles. Folks that weren’t traditional comic book fans were now collecting comics. There was a big buzz going on. As a fan, if you weren’t excited or inspired from what these guys were doing, then you weren’t paying attention.
If you want to know what the detailed history of how Image Comics started and what it went through over the years you can read about it on Wikipedia. I know I’m leaving out a lot as to what each of these creators did for and with Image comics (including all the behind the scenes drama) but I’m just gonna write about how Image Comics affected and inspired me personally.

Let’s start with Rob Liefeld. He was the first creator to put out a comic book under the Image banner. Rob Liefeld is perhaps one of the most controversial figures in comics today. Say what you will, people tend to forget that when it comes to comics (or any art-form for that matter), THERE ARE NO RULES. One cannot deny the fact that his art was fresh, exciting and he brought comics a much needed kick in the balls. Screw the haters. After making the dwindling Marvel title, The New Mutant, exciting again, Marvel Comics launched a new series X-Force with him as the artist. For Marvel, he created several mainstay characters like Cable and the ultra-popular Deadpool. After his stint on X-Force, Liefeld left Marvel and launched the first Image Comics title, Youngblood, and this time he owned the rights to the characters he created. Still maintaining his distinct art style, Liefeld gave the comic book world a taste of what was in store from Image Comics.
Soon after Youngblood, came Todd McFarlane’s Spawn.

I admit, McFarlane was one of the biggest reasons I wanted to become a comic book creator. A friend of mine from school showed me some Amazing Spider-Man comics drawn by this guy named Todd McFarlane. I was immediately hooked. His art style and his Spider-Man poses were so fresh and dynamic, unlike anything I’ve seen before. I loved it! For me personally it was very inspiring and as a kid I couldn’t put my pencil down. I was drawing non-stop. He was so popular with the fans, that Marvel gave him his own brand-new Spider-Man series that went on to break all records at the time. After leaving Spider-Man, McFarlane went on to create Spawn for Image Comics. A little while after his stint on Spawn, McFarlane let other writers and artists take the reigns on his title, while he diversified in other business endeavors He still does stuff here and there for Spawn, as the title is still going strong to this day.

The first published art I ever had printed in a comic book was in the fan art section of Spawn #30. A few years later, my first gig as a professional colorist was on the spin-off series, Spawn: Dark Ages. Personally it was pretty cool getting to work on a comic created by the very person who inspired me to want to be a comic creator.

Next is Erik Larsen’s Savage Dragon. My first exposure to Erik Larsen, was on The Amazing Spider-Man. After Todd McFarlane left the Marvel flagship book, Erik Larsen took over as the artist. Let me say that he was one hell of a great replacement. As you would think, McFarlane as an artist were some big shoes to fill ,but Larsen did a beyond adequate job. His art style was different from McFarlane’s but just as fresh and dynamic. His stint on The Amazing Spider-Man was fantastic. Again as a kid reading those comics I was creatively inspired by what Erik Larsen was doing on the title. Larsen jumped ship from Marvel to do his creator-owned Image title, Savage Dragon. I always felt like Savage Dragon was the strongest written Image title. It was fantastic story-telling. In my opinion Erik Larsen is not only one of the best artists in the comic book industry, but he is easily also one of the best writers. He’s truly understands the craft of sequential art. To this day he still writes and draws the Savage Dragon like a champ as the series still continues and thankfully it seems like that’s not going to end any time soon.

Creator Jim Lee made name for himself by taking Marvel Comics’ The Uncanny X-Men to a whole new level. Just like McFarlane and Liefeld, Marvel shortly launched a brand new title simply titled X-Men with Lee as the artists. And just like McFarlane’s Spider-Man and Liefeld’s X-Force, X-Men had record-breaking sales. For Image Comics, Lee continued his sleak art style with his own series called, WildC.A.T.s. And as usual the art was just as exciting. These days, Jim Lee is at DC Comics as the art director, responsible to designing the recent reboot design of their characters. He gave Superman his current armored outfit.

Just like Jim Lee, I first took note of Marc Silverstri’s art during his stint on The Uncanny X-Men. As a young kid trying to learn how to draw, I always found the female anatomy to be extra challenging. There’s a subtle gracefulness to be found in the contours of a female figure that takes a lot of observation and practice. You quite don’t approach the female form like you do the male form but at the same time you still have to maintain her strength Silvestri nailed it when it came to this. Damn he could draw some fine-looking women. So along with the rest of them, he brought his talents to Image with his sci-fi title, Cyber-Force. Marc Silverstri is currently rebooting Cyber-Force after a very successful kickstarter campaign. He tweets some of his work-in-progress art, and as usual, it looks amazing. He hasn’t lost a beat.

Rounding off the Image founders was Jim Valentino who brought his grim and gritty character known as Shadowhawk to the mix and Whilce Protacio with his badass group of operatives called Wetworks.

Image comics opened the door for many amazing creator-owned titles from the likes of Sam Keith (The Maxx), Brian Haberlin (Witchblade), Dale Keown (Pitt), Robert Kirkman (The Walking Dead), Alex Ross (Astro City), Dan Fraga (The Gear Station), Art Thibert (Black & White), Greg Capullo (The Creech) and so so many more. Even arguably the greatest comic book scribe of all time, Alan Moore jumped on board to pen several titles. These are just a few amazing creators off the top of my head who published their work through Image Comics. I know I left off a whole boat-load of other talented creators and for that I apologize.


And after twenty years, it seems like Image Comics has not lost any steam whatsoever. 2012 proved to be a banner year for the publisher as they continued to release several critically acclaimed and award-winning titles.
Here’s to twenty more years of fantastic creator-owned comic books.
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Michel Gagné’s The Saga of Rex | Sequential Spotlight #10
Sequential Spotlight #10
Michel Gagné’s The Saga of Rex
Compiled by Arsia Rozegar
Michel Gagné’s The Saga of Rex
The Saga of Rex is a wonderfully crafted all-ages tale featuring a fox-like creature who goes on an intense out of this world adventure. You can hand this to a 5 year-old or a 75 year-old and they would both equally enjoy it. Creating a story that anyone can enjoy is no easy feat, but Michel Gagné accomplishes it with strides.
After being abducted from his home-world, the protagonist (Rex) goes through a series of trials and challenges filled with danger, romance, and destiny.
Aside from a brief narrative in the first chapter, the story does not contain dialogue. There’s no need because after the initial story set-up, non-stop action and adventure ensues.
Gagné ‘s fantastic art brings to life vibrant new worlds and vast landscapes filled with imaginative and wondrous creatures. His use of soft and lush colors makes the book extremely visually appealing.
You can read some pages or order The Saga of Rex on Gagné ‘s website.
http://www.gagneint.com/Final%20site/books/Rex_saga/Rex_saga_main.htm
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Jack Kirby | Sequential Spotlight #09
Sequential Spotlight #09
Jack Kirby
Compiled by Arsia Rozegar
Jack Kirby, legendary comic book artist would have been 95 today.
Where do you begin when it comes to writing about Jack “King” Kirby? There are books written about him so it’s all probably been said before. His contributions to comics and sequential art are immeasurable. He has a massive amount of respect from creators in the comic book industry. He is a comic artist’s comic artist.
To the untrained eye, his style may come across as simple. But what Kirby demonstrates to the absolute fullest through his art, is “Efficiency of Motion”. This was a concept first introduced to me by Bruce Lee (Jeet Kun Do) and in my opinion it applies to all disciplines and art forms. But basically getting out as much as you can with minimal effort.
Kirby’s comprehension and ability to demonstrate dynamic action is something to be studied by all sequential artists (especially those in the super hero and sci-fi genres). His style is so in-your face it’s like his characters are popping off the page.
Not only is Jack Kirby an amazing sequential artist, but his sense of character design is unmatched by anyone. Ever. The number of notches he has on his belt for visually iconic super hero design is unparalleled. It’s a perennial “who’s who” of super heroes. Let’s do a roll call: Captain America, The Hulk, The Fantastic Four, Iron Man, Thor, The X-Men, Doctor Doom, Magneto, The Juggernaut, The Silver Surfer, The Inhumans, Mr. Miracle, Darkseid, Devil Dinosaur and so many more.
Also, let’s not forget my personal favorite Kirby character design, Modok.
Any attempts at comtemporizing or “improving” the classic originals have consistently been utter failures in my opinion and don’t even come close to touching the Kirby’s character designs.
Every time I go to comic conventions I always find myself bringing home Marvel Essentials Trade Paper Backs that reprint classic Marvel comics in Black & White. It’s always a treat seeing Jack Kirby’s art in this fashion. It makes you appreciate his genius even more.
Check out some of his art in B&W
But I dare you to go out and pick up a reprint of a classic Marvel comic written by Stan Lee and drawn by Jack Kirby and do a side by side comparison in both story and line art to a contemporary Marvel comic being put out today. Even though I do think comic creators have progressed and improved the art form, but as far as super hero comics go, nothing compares to what Lee and Kirby put out back in the 60′s.
Happy Birthday Jack Kirby and thanks.
You can find more Jack Kirby art and info here:
http://kirbymuseum.org
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Creator Wave Vol 33: Daniel Thing Stiner
Creator Wave has served as Sound Colour Vibration’s online art gallery since the inception of the organization in January of 2010. Starting with an exclusive pre-drawing sketch of a released painting titled Jetty from surrealist painter Jeff Jordan, our online art gallery has never stuck to one setting or idea towards creating art. This week at SCV we are celebrating the mark of 250,000 views in total on the site with the inclusion of very special and personal articles that will define the next phase of SCV.
With Creator Wave being such a strong influence on the small legacy surrounding SCV, there was no way we could leave our online art gallery behind for what is to come in the next year. Enjoy our latest offering in our online art gallery series Creator Wave. Full length interview with this Creator Wave is included below the artwork.
Daniel Stiner has been drawing, writing and rapping since he was a young kid. With a vast and long love for comics, the intention of creating them in formal terms was never a thought until much later in his life. According to Daniel, the closest he came as a young child fascinated with the sequential art world was when he would draw huge spreads on over-sized paper with all kinds of tanks, jets, surfing lizards, etc. In first or second grade, his parents got called in for a meeting with his teacher because the teacher was freaked out from the abstract ideas coming forth from his tools of creation. This creation: a drawing of a parrot sitting on a toilet on the moon. The creative and weird state that has manifested the world we see as Daniel Thing Stiner doesn’t stop there. He used to make flying multi-headed dragons with missile launchers on them out of legos, and then meticulously recreate them in fleshed-out versions on paper. Pretty damn epic for a little kid, right?
Summing up who are you and why you do what you do is pivotal in defining your presence within the extreme rate of new and powerful talent that encompasses all the arts. Here is what Daniel had to sa. “One day I was sitting at work and an idea for a comic beamed into my brain. It was like a latent mutant power got switched on because I haven’t stopped thinking in the language of comics since. Escape from Cubicleland! is that first comic idea, revived from a nearly 10-year dormancy, re-drafted, and revised. I live in LA with my wife, 2 daughters, 2 step-kids, and a grip of jazz records.
WORD.
Below is the first 6 pages of the online comic Escape from Cubicleland! along with an exclusive interview with the creator of this comic, Daniel Thing Stiner.
Creator Wave Volume 33
Daniel Thing Stiner
Escape from Cubicleland
Fall 2011
Daniel Thing Stiner Interview
Conducted by Erik Otis
I wanted to dive directly into your latest creation, Escape from Cubicleland! How many titles did you choose from before you finalized the one you choose?
In its first incarnation, I had the name of my actual job in the title. I eventually thought better of endangering my employment and/or creating some sort of legal problems, and scrapped that idea. For a while it was going to be “Insert Name Here” vs. Cubicleland, where the name was going to be any one of a number of different monikers I’ve created for myself over the years. I cycled through a few versions of that, and finally settled on Escape From Cubicleland! because I thought it had a nice ring to it, and didn’t obligate me to officially tie my identity to the character in the comic – at least not by label.
Did you have a lot of story boards for the conceptual aspect of pre-planning on Escape from Cubicleland! or did those grow in another way?
The heavy lifting of pre-planning was done in writing. I have a complete printed plot/script that’s scribbled over from front to back, and further annotated with post-its and mad random scraps of paper all over the place. Ironically, I rarely look at that thing anymore… haha. The story lives in my head and I just draw from what I remember and kinda improvise the flow of the plot page by page, or in blocks of pages, whatever the next sequence needs, including dialogue. Every once in a while I’ll look back to it for reference and trip out at how different what’s being made is from what was originally planned.
As to the pages themselves, I usually pre-empt each one by doing a small thumbnail with the general composition I think I want and go from there. Sometimes I skip that step entirely. Some pages are much more spontaneous than others. I can say that not a single page has ever gone exactly according to plan. Without a doubt, something in the composition always changes from what I thought it was going to be, yet it still starts and finishes where I need it to.
I really enjoy the use of colors in your comics. How do you go about making your color choices?
Thanks! Originally, the plan was for this to be a short photocopied mini-comic. I bought a million shades of gray Prismacolor markers because I was going to shade it by hand it in grayscale. When I decided to publish online instead of as a mini-comic, color became an option but I wasn’t sure that it was the route I wanted to go. My lady was making a strong case for me to color it… But I wasn’t sold, because I consider colors to be one of my biggest weaknesses in art. Luckily, that’s where the computer came in handy – with Photoshop, I can keep changing the colors around until I get something close to what I want. When I was coloring the first few pages I had this really unimaginative color scheme going on and I was not feelin’ it. I gave up and just started choosing colors at random to screw around. I ended up with a bunch of bright flashy colors that I would normally never have thought to use, and it looked pretty tight. A little light bulb flashed above my head and I though “Aha!” …Then my girl is all “See, I TOLD you!” Haha. I’ve been happy with the results. Every once in a while I’ll change a page over to grayscale in Photoshop and still imagine the comic in that format looks pretty cool that way too.
What method do you use in creating your art, by hand? All digital?
“Pencil first, then pen – that’s my shit” Haha. I said that to a buddy once after I screwed up trying to freestyle a whole page in pen. I draw everything in pencil and then meticulously trace over it in varying sizes of Micron pens. I’m way more anal with this stuff then I want to be. I tend to me a perfectionist, which can really get in the way of a good comics page. My linework has been described to me several times as “clean”. I had really set-out to stray away from that with this project – I wanted to get more spontaneous and funky with the linework. I think you can see that a little in the first couple pages, but I eventually slinked back into meticulo-mode and now I’m back to sweating bullets with silly things like making sure curves look ‘just right’. I’ve decided to just live with the habit until the end of the project, just so things stay somewhat stylistically consistent. Anyways, to answer your question: first pencil, then pen, then I scan in the page and do the coloring with Photoshop. Each step in the process has its own flavor and brings me different joys.
Do you see many of your works for Escape from Cubiceland! as a conceptual piece that is done before you create it or does the finality reveal itself as you dive into a general idea or basic blue print you have devised?
Well, as I mentioned, I usually have a general idea of what I think the page is going to look like, and that always ends up changing to some degree. From the start, I intentionally kept the linework very simple, because I wanted to be able to finish the book quicker. When I was finally faced with actually putting the pages up online, I began to sweat the lack of rendering in the linework because there were these huge blank spaces or huge blocks of color staring at me and I felt they were inadequate, particularly because of the large size I ended up displaying the pages at. Because of that, I started experimenting more and more with adding elements with different layers of color via Photoshop. Thankfully a friend had given me a tablet right at the time I started working on this – which made all this possible. Any design elements you see that aren’t enclosed or defined by a black outline were improvised on the computer. I had up to about page 30 or so already penciled before I even started coloring or posting online. Now with some of the newer pages I catch myself leaving space for things I want to try with just the tablet and Photoshop.
What are some of the biggest aspects of sequential art that made you want to create in that medium?
I’ve always liked drawing. I’ve loved comics forever. I’ve always had a creative drive, so it just was a natural step for me to try my hand at this thing I loved so much and see what comes of it. Within the framework of the form, which in itself is flexible, the only limit is my imagination. Comics doesn’t require special equipment – just a pen and a piece of paper. It enables me as an artist to live out fantasies or create new ones. It both draws from and adds to my imagination. Also, I’ve always loved to read and my mind is naturally very able to fully immerse itself in reading, whether it’s a regular book, or comics…I just kinda beam in, and I’m there.
I love completing a figure, or a page, or an idea and being pleased with the results. It’s a very rewarding feeling. I look forward to having that feeling with the completed Escape From Cubicleland! under my belt.
Who do you consider your teachers in the sequential art world?
The first time I cracked open “40 days dans le desert B” by Moebius, it really changed the way I thought about drawing as a form of expression. Those drawings reached deep, deep down into my subconscious memory. It was like the first time you tried LSD or Salvia, y’know? Like that feeling that you’ve been to this place before, even though you never consciously remember being there? Like you’ve forgotten it, but it’s in there somewhere? Those pictures draw from something pre-primal or neo-primal that we all have probably encoded into our DNA. Moebius liberated my mind in that way, and I learned from his work that comics could express from those mysterious regions. It’s not really something that pertains to the style or story of Escape From Cubicleland!, at least not overtly, but it’s something I strive to reach for in some of my other work. We all have those dream worlds within. To be able to express them in any medium is amazing. Hayao Miyazaki’s films are another prime example of something that hit me in that same way…
Some of the artists who were influencing my ideas about art when I was conceptualizing my chosen path for Escape were: Corey Lewis, Andrew Huerta, Matt Wiegle, Scott C., and Bill Watterson. Mostly I was admiring their different dynamic approaches to figures and action. I think their collective influence got me to loosen up a bit on my figures, exaggerate proportions more, and guided me towards the kinda subway graffiti type style I’ve adopted for the main character and some of the other elements.
I have so many amazing artists’ work on my bookshelf or in my bookmarks. I’m not always sure how the inspiration they give me translates into my work, but some of those I’ve read the most are Moebius, Jim Woodring, Los Bros. Hernandez, and Dave Sim. Also my buddy Antonio Martinez has been a big influence on me art-wise.
I know you have been creating music well for over 15 years along with your art, when did you choose to make sequential art your most active vehicle of expression?
Kids + Apartment = Comics! Music and comics have always been a parallel passion for me. One is much easier to get away with at night after the kids have gone to bed without upsetting your upstairs neighbor than the other. Plus, with the amount of passion I put into what I’m doing, I can’t handle approaching both music and comics simultaneously. I’ve tried it for many years, and since each requires so much attention, one or the other always ends up relegated to the background. Rather than continue to subject myself to that painful balancing act, I decided to put my all into one… and I chose comics!
I feel my music is informed by my comics and vice versa. As a matter of fact, I think what originally got me thinking about actually making comics was the idea of transcribing the events of my first tape, Folding Spacetime to the Moon, into comic-book form. That never materialized, but I’ve always pictured the worlds I create in music happening in sequence on the pages of a comic. Likewise, I can picture the worlds I create in comics taking shape in musical form.
If I could duplicate myself, I’d definitely put one of my doppelgangers to work full-time making music. Right now, I look at music as something I’ll be able to return to in some mythical future where I retire or get rich or something.
I pull out the didge or bass clarinet every once in a while and mess around, or play hand drums with my daughters. I still rap in the car.
How much of the characters in Escape from Cubicleland! reflect your own personal experiences?
That’s a funny question because the original version of the story was going to have most of the characters intentionally based on people I work with, and it even poked at them from the perspective of this self-invented idea in my head that they wouldn’t understand the type of person I am if they really knew the full extent of my interests and beliefs. I took a break from the story for a long time, and when I got back to it, that just didn’t seem like the right way to go about it. Those are my thoughts, not theirs, and I changed the story to reflect that. The ‘supporting cast’ of the story now are there mostly for humor. I think my real world Cubicleland would be a lot more tolerable if my co-workers were unicorns and vampires and robots, etc. Not that there’s anything wrong with my co-workers at all, most of them probably have their own fantasy Escape plans too.
Conversely, I have observed an interesting phenomenon in that my personal experience seems to be reflecting events I create in the comic, after the fact. Shortly after I drew that the first few pages, with the monster J-O-B building, and the elevator scene and stuff…I ended up moving to a different area and was transferred to another office within the same company.Keep in mind I had never been to this office before. Not only did the new building have an elevator, which the smaller building I had just come from certainly didn’t – but it was also laid out in an odd parallel of the fictional building I had created. It was a five story tower, with a centered, cyclopean illuminati logo peering down at me, and the first floor parking garage I drove into every day was oddly similar to the gaping maw of the monster that swallows me whole in the first pages of the comic. Then the manager of that office ended up looking oddly like the vampire guy I had drawn…This is all especially cool considering that in the comic, my character decides to create a story to manifest change in his reality. I’m convinced that it’s working. My goal is to really use this thing as a law-of-attraction mechanism to transition me out of this cubicle-body lifestyle.
The craziest synchronicity, which I intuitively knew ahead of time was going to happen, was when I was at my desk on lunchbreak, working on the page in the comic where random work heads invade my cubicle, catch me drawing, and ask me about it. Well, one of my real life co-workers walked up while I was drawing that page, saw me, asked me about it, and our conversation played out nearly identical to the dialogue I had already written for the page. It was some real Paul Atreides shit.
I know that you are very busy with your family and a day job to support your family, how do you find time to create your art?
Time, time, time. My greatest enemy. I come home from a day at work and split the remainder of the afternoon between chores and errands, playing with my kids, and talking about current events with my girl (which usually includes a lot of griping about work). The ideal situation for getting some work done is to spend the night drawing once the kids are in bed. Sometimes though, work has me too exhausted and I crash out. Or I might feel like spending some time with my lady watching Larry David reruns or something…I manage to make the comic happen one way or another. Sometimes it can be a burden on the fam though, because I forever feel obligated to that Monday deadline for each new page to come out, and sometimes that spills into the weekend when we could be doing other stuff. My obsession with creating is dangerous because I can easily get sucked into my own little comics world and selfishly neglect my surroundings. I do my best to watch that – though not always successfully. I know many prolific comics artists spend most of their time hermetically sealed in their creation chambers, and I think that’s awesome for them. It’s important for me to participate in my family and be there for my kids, which means I work at a different pace. I don’t want to be that dad that misses out on the childhood of my kids because of career or creative choices. So I gotta get in where I fit in, so to speak. Of course, one of the goals behind Escaping is to have more time to create without it being at the expense of the time I share with those I love.
Now that you are heavily into your comic with 30+ pages released online, are there plans to print these materials anytime in the future?
Mos def! Cubicleland! was originally envisioned as direct to print idea. The reason I went with the webcomic format was because the standard page per week release schedule would allow me to create at my current pace, and not have to wait a million years to share what I was doing with the world. I expect the story to be at least twice as long as it is now before it’s done, which exceeds the capacity of the standard mini-comic format. But I’ve been looking into some comics-specialty print-on-demand services and I think I will be able to get this story printed in full color in a large magazine-size format and have it be affordable. It’s gonna be off the hook.
Are you brewing any new plans for sequential art themes for projects that we can expect to be released in the near future?
Totally…this is something I want to do for the rest of my life. The original incarnation of Escape From Cubicleland! was born 9 years ago when I first started working in an office, and it was the first fully formed idea for an actual comic that I ever had. Since then I had two false starts on Escape that only made it up to a few pages each, and I wrote and drew a ton of other comics. But I never completed anything. I would always start something new, and plus I had music occupying half or more of my attention. When I made the decision to focus on comics, I thought hard about everything that was going on in my life, and the spark of inspiration for Escape returned. I knew I needed to not only complete it, but apply this manifestational twist to it that made it as much a part of the real world as it is of itself. I also feel like if I finish up the oldest incomplete comic I have haunting my past, then my comics karma might balance out and the rest of these unfinished projects will start falling into line.
I have a comic called subomnitropica, which is currently up to 18 pages…that might be my next webcomic project after Escape. I have a minicomic written called Paths of Intention. I have a lot of ideas for short stories that I’d like to submit to different anthologies. My favorite thing I have hanging in the wings is a book-length cosmic musical story titled Macaw Peacock and the Omega Clarinet. The script is about 80% done and over 100 pages long so far. I’m really anxious to get to all of these things out, so much so that sometimes I feel like I want to Escape from Escape From Cubicleland!
I wanted to ask, what is the biggest or most important message you are trying to convey with Escape from Cubicleland!?
Well, the overall message is pretty self-evident. Screw work, make comics! Haha. Uh, I guess it’s a message to myself and others like me to keep their dreams alive and keep formulating those Escape plans. It sounds kind of corny, but I think it’s poignant in light of current events – people all over the world are taking a stand against Big Cubicleland which is this conglomerate of multinational corporations and sadistic governments that have been jacking up the planet for way too long.
There’s also an element of the plot which hasn’t occurred yet and carries its own special meaning. It’s something a little deeper and personal. I don’t want to spoil it, but I guess I can hint at it by saying that the source of what we think are our problems in life – is not always what we think it is.
Thanks for your time Daniel, I see a lot of fruitful realities coming from this comic, keep up the prolific work!
You’re welcome Erik. Thank you for giving me the opportunity to flap my trap about all this stuff.
Sequential Spotlight #08: Evan Dahm’s Vattu
Sequential Spotlight #08
Evan Dahm’s Vattu
Compiled by Arsia Rozegar
For the last couple month’s I’ve been enjoying Evan Dahm’s webcomic, Vattu.
The story revolves around the protagonist, Vattu and her “primitive” tribe. However, Dahm doesn’t use humans in this comic. Instead he uses creative and well thought out character designs. For instance, members of Vattu’s tribe have a distinct marking painted on their forehead by the High Priest.
Dahm’s art is top shelf stuff. His use of line weight is great. His sense of page composition is tasteful. And his colors are impressive. I liked his very original use of different and unconventional colors for lighting. And what’s also pretty cool is Dahm actually does livestreams online demonstrating the creative
process of Vattu.
This webcomic to me is very much like a great album. You can go back, listen to it over again, and still be impressed and even pick up on a subtlety you over-looked the first time around. Reading Vattu again for writing this Sequential Spotlights echoed that for me.
Book 1 (125 pages) of Vattu concluded in fantastic fashion recently. No spoilers. You have to read it because Dahm makes you desperate to find out what will happen next. Thankfully, he is currently working on Book 2.
You can read Vattu and other comics by Evan Dahm here:
http://www.rice-boy.com/
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Sequential Spotlight #07: Will Eisner’s A Contract with God
Sequential Spotlight #07
Will Eisner
A Contract with God
Researched and compiled by Arsia Rozegar
The late Will Eisner is THE man when it comes to the craft of creating comics. Hell, he was the one who originally coined the term, “Sequential Art”. This guy is such a big deal that the most prestigious award in the comic book industry is called “The Eisner”. So it’s no surprise that when you pick up a comic by Will Eisner, it’s going to be a legitimate work of art on all levels.
My first exposure to Will Eisner was his highly-acclaimed graphic novel, A Contract with God. It’s a wonderfully crafted example of sequential story-telling. The art is simply brilliant. Eisner’s line-weight and use of black and white values in his inks is rarely matched even to this day. The characters are expressive and physically dynamic. And the story brings out an extremely human dimension to all of the characters which make them very real.
If you’ve always been a fan of comics or if you simply curious about checking out something worth reading when it comes to sequential art, I recommend you pick this title up. This is how comics are supposed to be done.
You can find more on Will Eisner at: http://willeisner.com
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Sequential Spotlight #06: James Stokoe’s Orc Stain
Sequential Spotlight #06
James Stokoe’s Orc Stain
Compiled by Arsia Rozegar
James Stokoe is another one of those badasses who writes, draws, AND colors his own comic creation. I have infinite respect for individuals who can express themselves creatively without compromise. Orc Stain is NOT your typical comic book series. This is a good thing.
Stokoe’s art is intricate and highly detailed. He doesn’t take any shortcuts or rely on any tricks when it comes to drawing. And his colors are simply amazing. Speaking as a professional comic colorist of many years, I have to say I am VERY impressed with how Stokoe colors. His use of vibrant and tastefully blended colors creates an almost psychedelic appearance throughout the pages of the series.
The story and backdrop to the series is Orc-fantasy based. Stokoe has some really cool and creative methods in presenting his envisioned world and how the Orcs go about “doing what they do”. Their system of currency is pretty original as well (I won’t spoil it for you).
The Trade Paperback collection of Orc Stain is available right now at any fine comic book shop or you can order it online. Find more Orc Stain here: http://orcstain.wordpress.com/
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Sequential Spotlight #05: Taiyo Matsumoto’s Tekkon Kinkreet
Researched, compiled and written by Arsia Rozegar
Taiyo Matsumoto’s Tekkon Kinkreet is an Eisner Award-winning comic about two tough orphan boys living on the city streets, named Black & White. Known as “The Cats, the two boys are best friends and always have each other’s backs.
Their personalities are polar opposites: Black is tough, street-smart and always cautious, while White is childish, happy-go-lucky and naive. Matsumoto has common
theme of “duality” throughout the story. The story is pretty violent at times, but not ever distasteful at any point. Some of the scraps these boys get into with rivals in the story are actually pretty cool. He keeps to plot moving forward as the boys have different villains that present themselves as well as challenges to the friendship and
bond they have with each other.
Matsumoto’s art is very original. His style is detailed, edgy, and gritty. His presentation of angles and perspective are slightly skewed giving it a very “artsy” vibe which works very well for the story. I recommend this title for his fresh art style alone.
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Sequential Spotlight #04: Stan Sakai’s Usagi Yomjibo
Sequential Spotlight #04
Stan Sakai’s Usagi Yomjibo
Researched, compiled and written by Arsia Rozegar
Stan Sakai has been an award-winning and highly respected comic book creator for many years. Even though I’ve been aware of his popular title, Usagi Yojimbo, I never got around to actually reading the comics until a few years ago. Man, was I missing out.
Set during the Edo period of feudal Japan, Sakai uses “anthropomorphic animals” as the characters instead of humans. It’s kind of like a Kurosawa samurai film meets the Ninja Turtles…The main protagonist in the story is a Samurai Ronin Rabbit named Miyamoto Usagi. The stories primarily revolve around him wandering from town to town, getting caught up in one adventure after another, performing good and honorable deeds while always maintaining his samurai moral code of honor. Usagi crosses paths with countless colorful characters throughout the entire series.
You can tell that Sakai goes to lengths for his research in creating his stories for this title. The series maintains the standard traditional Japanese naming convention for characters and places. Sakai also adds in a lot of actual authentic Japanese mythology and folklore in as well. Some of the stories are really short and self contained, while others have a bit more length to the adventure(s).
The art in this series is simply amazing. Sakai does an amazing black and white cartoon-like style with fabulously detailed background work. His use of line-weight for the art is extremely tasteful making both the characters and backgrounds easy to read and separate. I can spend all day admiring his art simply on the architecture and natural settings alone. I also get a big kick out of how he presents characters when they meet their demise, using a clever speech balloon with a “Skull of Death” as they take their final breath. Stan Sakai truly is a master when it comes to the art-form of sequential story-telling.
You can learn more or order copies of Stan Sakai’s Usagi Yojimbo here:
www.usagiyojimbo.com
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Sequential Spotlight #03: Akira Toriyama’s Sand Land
Sequential Spotlight #03
Akira Toriyama’s Sand Land
Researched, compiled and written by Arsia Rozegar
I would have to say Akira Toriyama is my favorite comic creator. For me (personally) Toriyama’s Dragon Ball is one of the most amazing comic stories ever told. But this Spotlight isn’t about Dragon Ball so I won’t get into that… It’s not about his other popular and HILARIOUS series, Dr Slump either. I want to take a look at Akira Toriyama’s Sand Land.
Unlike his other multiple-volume series, Sand Land is collected into one single Volume with 14 Chapters. It was first published in Shōnen Jump manga magazine in the summer of 2000. The plot is straightforward: “After enduring years of natural disaster and war, the world of Sand Land is left without its main supply of water; the river that provided water to the country dried up long ago. With the greedy king of the land’s personal water supply becoming increasingly more expensive for the citizens of Sand Land to buy, the people begin robbing one another for water and money. Sheriff Rao, tired of the king’s greed, approaches the demons of Sand Land for help in searching for a new water supply. Demon prince Beelzebub and his friend Thief agree to join Rao.” (From Wiki)
As usual Toriyma presents his classic simple and effective “Manga Japanese” art style. His facial expressions are to the point and his attention to background and setting details is amazing. You can tell he had a lot of fun designing and drawing the characters and vehicles.
Sand Land does have its share of classic Toriyama-style humor and light-heartedness, but there seems to be a bit more of a serious subtext in this title unlike his others series. Toriyama touches on subjects like environmental abuse and what happens when the military are tools of greedy and selfish leaders… Sounds really familiar…
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.
Sequential Spotlight #02: Michael Furious’ Green Llama
Michael Furious’ Green Llama
Sequential Spotlight #02
Researched and compiled by Arsia Rozegar, April 2011
I stumbled upon Michael Furious’ Green Llama comics online a few years back. I was pleasantly taken aback by how incredibly well done his comics were. Furious brought to life a fantasy world with some really great characters. In this day and age where the digital method of creating comics is now a common thing, he presented high-quality sequential art with a traditional approach: straight-forward solid black & white line art, fun story-telling, (even really well-done and fun hand-lettering. No computer font usage!)
I asked Michael to write up a little something on his Green Llama comics. I couldn’t have summarized it any better so I just left it as is. Here’s what he had to say:
A little history:
Green Llama was created in 2007 as a response to one of the in/famous Remodel/Remake art challenges on Warren Ellis’ old online comics forum. He runs the same, and other similar, kinds of art challenges on his current forum, Whitechapel, as well.
The gist of the challenge is to re-imagine an old comic or pulp character whose copyright had expired – and so was fair game for anyone to play with – into a modern version for today’s comic audience. This particular instance was an old pulp character called the Green Lama. A quick peek at Wikipedia will tell you more about the character than you’d probably ever care to know, but in short he was a riff on the Shadow. A wealthy young man who loses his family, inherits a fortune, has the best education, and goes to Tibet to learn to be a Buddhist Lama. A detective/vigilante who uses kung-fu, a strict moral code, some mystical powers and oh yes something called ‘radioactive salts’ with which he’s apparently handy though THAT doesn’t seem safe or sound, but these are pulps, mind you.
Apparently, later incarnations of him in the era gave him the ability to fly like Superman also. Like I said, these were pulps, and that stuff was just crazy pants.
I pondered this challenge. Just updating him to the modern day seemed … bland. He’d essentially be the same character, only now he’d have an email account. Just how interesting would a green Batman be? Nah.
So I choose the best elements of the character – being a holy warrior and having a penchant for eating radioactive salt. But not a Buddhist, because that’d been done to death too. Also, they tend to be pacifists – not much action in that. That being the case, his ‘religion’ is going to have to be utter fiction. THAT being the case, so too should the world he’s set in. And then the flood gates opened, and Green Llama was born in my mind, almost fully formed from the start.
My other brainstorm was to make the ‘lama’ a literal ‘llama’. Well … sort of. Bear with me.
About the Comic:
The world of Green Llama is a strange mélange of apocalyptic wastes, mystical frontiers, and places at once both ordinary and unfamiliar, all filled with weird monsters, bizarre wizards, other dimensional aliens, self-aware machines, giant robots, and some normal people doing normal things. The bastard child of Star Wars, Indiana Jones, Mad Max, and the Kung Fu television series. An anything goes sort of setting.
Into this comes the Green Llama, a man on a pilgrimage through this world, righting wrongs, healing the sick, fighting monsters, and occasionally just getting stuff out of trees. Llama is a member of the unusual order of monks known as the Salt Eaters – an order of martial artists who are dedicated to the path of Good, and who’ve learned to ingest and transmute (among other methods) radioactive crystals that grow in the wastelands of the world to any number of powerful effects. Llama himself distills them into ‘potions’ he can use to build and store a massive electrical charge within his own body – he is a literal ‘electric monk’.
Llama is called Llama because of a peculiar habit of the Salt Eaters. When an old master reaches the end of their life, they undergo transubstantiation – their soul migrates into a new body – almost always an animal of some sort. Then the highest ranking of the students takes on the name of the animal that their master has moved on to, and they go forth to complete their training with them in the world. (This actually gets terribly confusing, as the old master retains the name of the master that finished their teaching, so their human disciple is named after the kind of animal they are, while the animal teacher retains the name of the animal they trained under when they were human – so in this case, Llama is the man, and the llama is named Monkey. See? Headache.
This transubstantiation also grants the old master (the one that’s an animal now ) some amount of psychic ability. Monkey can read, and occasionally control, the minds of others.
The common parlance of adding ‘Green’ to their title is derived not from the order, but from the outside world, because of the color of the radioactive crystals they are famous for making use of, and the tint this eventually adds to the monks themselves. They commonly adopt this addition to their monikers themselves however, simply for convenience.
Llama and Monkey wander this world, occasionally stopping whenever Monkey utters the sacred phrase “Hum Manu Padmi Hum” – a sure sign that something needs to be fixed, whereupon Llama sets himself to doing whatever work needs doing. When he’s done, Llama returns to his master and utters the phrase again, and they move on to the next adventure. Having taken a vow of silence, Llama almost never says anything but this. A bit of an awkward choice for a main character, so it helps that Monkey is enough of a mutant llama that he’s able to speak himself, when it’s REALLY necessary.
Llama himself is, despite the horrible amount of violence he’s able to unleash, a relatively innocent character. Simple and happy and concerned for the well-being of others, he’s perfected his abilities and earnestly pursues their worth in making the world a better place. Monkey on the other hand is … not. A terrible psychic, self-absorbed, lazy (usually sitting out ‘their’ adventures) and prone to hedonistic and other unhealthy habits ( he enjoys a good smoke when he can, which isn’t often without thumbs of his own… ) he is almost more the student than his pupil, or would be if he applied himself.
Of course, this is all stuff I had to keep in my head, as the R/R challenge is an art only gig – and verbosity is verboten in them.
And so I whipped up a drawing of a monk in green robes, sitting on a green, three-eyed llama. If I recall correctly, Warren’s response to it was: ‘Win.’
To date, he’s been by far the most popular creation I’ve concocted, and over the last few years begun to stretch into quite the series of mini-comics, which I imagine will continue to be the case until I can’t anymore. Not bad for something that was intended to more or less be just a visual pun, really.
-Michael Furious
Perpetrator-In-Chief, Uttertoad Comix
You can check out Green Llama comics and other great art by Michael Furious on his website.
A fan of all forms of creative expression, Arsia Rozegar got into comic books and the artform of sequential story-telling as a young kid. Eventually he found his way as a professional comic book creator working primarily as a Colorist on countless pages for major comic book companies like Marvel, Image, Top Cow, Todd McFarlane Productions and Zenescope.
His website can be found at http://arsiarozegar.com or you can follow him on twitter http://twitter.com/arsiarozegar.








































































































































































